March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy Tactics

Platform:
ps
Developer:
Square
Genre:
Tactical RPG
Series:
Final Fantasy
  • 27 January, 1998
  • 20 June, 1997
A 181 total ratings
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ninja

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Inherent Attributes
Male Ninja
Female Ninja
Move 4
Jump 4
C-EV Physical 30 %
C-EV Magic 0 %
JP to Master 3760
Rankings Class Growth
Hit Points 16 (t) 11 (t)
Magic Points 15 (t) 8 (t)
Physical AT 3 4 (t)
Magic AT 16 (t) N/A
Speed 1 (t) 1
Male Ninja
Female Ninja
Ninja
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Ninja
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KnifeNinja SwordHammerHatClothes
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Prerequisites
Level 3 Archer
Level 4 Thief
Level 2 Geomancer
Inherent Ability
Two Swords
spacer Nimble and powerful, the Ninja is ideally suited for hit-and-run combat. The Ninja's matchless speed and stealth compensate for low HP, and the "Throw" ability allows him to inflict damage from afar before getting up close and personal - with weapons in both hands.
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Action Abilities  ACTION : THROW
JP
Shuriken Item type for Throw command menu. 50
Ball Item type for Throw command menu. 70
Knife Item type for Throw command menu. 100
Sword Item type for Throw command menu. 100
Hammer Item type for Throw command menu. 100
Katana Item type for Throw command menu. 100
Ninja Sword Item type for Throw command menu. 100
Axe Item type for Throw command menu. 120
Spear Item type for Throw command menu. 100
Stick Item type for Throw command menu. 100
Knight Sword Item type for Throw command menu. 100
Dictionary Item type for Throw command menu. 100
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Throw has a range of 4 and an effect of 1 regardless of item type and the job of the unit using Throw.

Learning an ability listed above allows you to use the corresponding type of item provided that it exists in your inventory. Only unequipped items may be thrown.

It is necessary to have an unobstructed line of sight with a targeted unit when throwing an item. Examples of situations where there is an obstructed line of sight are shown below. (The Chocobo is the intended target.)

The first example shows a slight difference in height and a short distance between the two units. The second example shows how a battlefield obstruction such as a tree can block the target. (Any other unit can also serve as an obstruction. In that case, it will receive the damage intended for the target.) The third example shows that although the units are adjacent to one another, a steep difference in height prevents a successful throw.

Picture Picture Picture
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Reaction Abilities  REACTION
Description Trigger JP
Sunken State Hide by becoming invisible. HP damage 900
Abandon Evade % increases. Physical attack
Magic attack
400
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Support Abilities  SUPPORT
Description JP
Two Swords Equip two weapons regardless of job. 900
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Movement Abilities  MOVEMENT
Description JP
Move in Water Move or stop in water. 420
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Final Fantasy Tactics
Jobs
Rankings
Bestiary
Overview
Data
Primer
Equipment
Weapons (Page 1)
Weapons (Page 2)
Weapons (Page 3)
Shields
Helmets
Armor
Accessories
Items
Maps
Page 1
Page 2
Page 3
Final Fantasy Tactics Story
Overview
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Epilogue
Other Information
Propositions

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